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Old 19th August 2003, 02:25 PM   #1
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Default object_calc_normals vs object_calc_normals_force

What does the 'force' do that the vanilla variant does not?

-- Jeff
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Old 19th August 2003, 03:17 PM   #2
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Default Re: object_calc_normals vs object_calc_normals_force

There used to be a setting which switched off the recalculation of normals every time vertices were moved/sized. The _force version would bypass checking this setting and always do thr calculations.

This was done because the common PCs at the time were very slow and the normal calculations took a long time.

These days, the normals calculations are optimised and machines are generally much faster, and the settings is no longer available.

so, it's safe to use the non _force function all the time.

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