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15th May 2006, 05:19 AM | #1 |
Senior Member
Professional user
Join Date: May 2005
Posts: 147
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If you turn on textures in perspective view with one sided, you'll see a hole were ever a normal points in the 'wrong' direction. You can then press shift+left click each hole to select the lot (rotate object to see each side and turn off select backfaces first), then flip normals.
Simplest way I've found, so far.
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Spinner Blessed are the cracks, For they let in the light |
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