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Old 10th February 2010, 04:58 PM   #1
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Join Date: Feb 2010
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Default Ungrouping a mesh?

I am creating models with AC3D and exporting them as a .obg to use them into a game.
I need to create a rectangular surface divided into squares ( 100 x 100 f.e.) to use the same texture in each one of them.
I tried doing it with a 100x100 mesh, and inserting one texture on it, then setting it to repeat 100x100 times.

Then the problem comes:
I have on the screan exactly what I need, but when I export it to .obj, the texture coordinates are written as:
vt 0.02 0.98
vt 0.02 1
So, every mesh square is a little portion of the whole texture, which is set to be seen only once.
Obviously, when I import it in my game, the floor looks like an enormous tile, which is not what I pretended.
I also tried, then, to ungroup the mesh, so I can set the squares as individual objects, but it seems that it is not possible.
May any of the two things be any kind of bug? I mean, shoud it be an other way to do it, or maybe this is the way and it doesn't work when it should?

Thank you.
Voyez is offline   Reply With Quote

mesh, obj, ungroup

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