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11th July 2006, 07:08 PM | #1 |
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Re: Is POVRay as complicated as it seems?
PovRay is difficult to master as a standalone, but works best when used as a raytracer exporter from other programs, like AC3D, which writes the code automatically.
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11th July 2006, 10:33 PM | #2 |
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Re: Is POVRay as complicated as it seems?
I suppose it's just a matter of getting used to it.
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13th May 2006, 10:31 AM | #3 |
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I think I'm getting the hang of it now.
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13th May 2006, 10:31 AM | #4 |
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Trippy:
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13th May 2006, 10:32 AM | #5 |
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Definitely more professional looking now,
Battosai in a display case...I wish...
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15th May 2006, 04:55 PM | #6 |
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did you program that in povray. if you did can you explain to me how you did such nice work in povray. I would like to learn how to do some of that with povray.
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20th June 2006, 12:54 PM | #7 | |
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Re: Is POVRay as complicated as it seems?
Quote:
Picture number 2 I put the Battosai into a box, made it have about .4 reflectivity with mainly blue ambience Picture number 3 I made the display case in ac3d, merged all the objects of the Battosai and gave it the Old Gold povray texture, and created the rear wall in povray by making its code manually.
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27th June 2006, 03:30 PM | #8 |
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Re: Is POVRay as complicated as it seems?
You know - if you shop around you can get Cararra Studio 3 for pretty cheap. I don't like the modelling tools but the renderer is great, and the material / texture editors are very powerful.
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28th June 2006, 11:39 AM | #9 |
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Re: Is POVRay as complicated as it seems?
Well, I have no job or money, i'm still in high school. I may wait on that one.
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15th May 2006, 05:05 PM | #10 | |
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