Go Back   AC3D Forums > Technical > AC3D Developers
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 25th April 2010, 11:06 AM   #1
Junior Member
Join Date: Feb 2008
Posts: 12
Default Getting the exact matrix of each object


I want to use AC3D as a world editor; I have most of what I need, but I lack a way to place down a placeholder object (such as a box labelled "replace with shop") which I can then, when I load a file, replace with a model of a shop.

I've got this partially working with object positions. My boxes are the same size as the object they represent, and are in the same position as the object they represent. This works very well for position but not for rotation.

But I can't work out how to figure out the rotation of the object. I need to be able to rotate objects in arbitrary axis; for example, a street lamp which has fallen over, or objects which move around, such as dustbins on their side, and so on.

Is this something I can do using the ac3d sdk? I have an AC3D licence.
speciesunknown is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -4. The time now is 02:39 PM.

AC3D Forum
(C) Inivis Limited 2020