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Old 27th March 2005, 11:57 AM   #1
ShaneS
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Default Giant robots

Thought I'd show these off - my first use of finishes. I was trying for a semi-metallic look but some of the objects look more plastic than others. I haven't mastered textures yet, but I'm getting the hang of irregular smooth surfaces.

A critique would be appreciated.

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Old 28th March 2005, 02:07 AM   #2
gizmo_thunder
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Default AWWSOME!!

nice wok man.. the sholders look too bigh compared
to the whole body though..
and yes the model looks very plastic.. i think it would
be better if you use some metal textures.. you can find
good number at www.3dcafe.com
hmm good over all
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Old 6th May 2005, 06:07 PM   #3
SystemG
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Nice Mobile Suit

Actually I work on a Cgue (ZGMF-515)

But I have some Problems with the Shield.

Have you any hints for me?

That is a CGUE

http://www.bugsside.de/adds/GSDset/CGUE.jpg
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Old 8th July 2005, 02:34 PM   #4
john_Turnerr
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Default Amazing

I love it,did you do this entirely with AC3D?If so how did you get the plastic effect?
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Old 8th July 2005, 02:55 PM   #5
ShaneS
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The finish was added using POVRay commands, but the models themselves were entirely done in AC3D.
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Old 8th July 2005, 05:32 PM   #6
john_Turnerr
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Default wow!

Amazing!What object did you use for the body?
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Old 8th July 2005, 05:47 PM   #7
ShaneS
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Mostly extruded polygons. The upper part of the body I designed one complete side of and then replicated. The lower part was a polygon that was mirrored and then extruded downwards.

The most difficult part was the shoulder armour - that was done using a sphere. I deleted some of the surfaces to create a basic shape, deformed it appropriately and then extruded along the edges to create the flaring. I then extruded the whole shape to give it some thickness, and subdivided a couple of times to smooth it out.
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Old 8th July 2005, 09:46 PM   #8
john_Turnerr
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I would've never thought to do that,keep in making gundam mobile suit's and thank you for answering my questions.
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Old 8th July 2005, 10:20 PM   #9
john_Turnerr
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i tried your polygon idea,but everytime i subdivide the angles are creased and it turns into a strange shape...
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Old 8th July 2005, 10:25 PM   #10
ShaneS
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I didn't subdivide the body shapes - only those that I wanted to specifically smooth, such as the knee armour. You can also try dividing (not subdividing) the surfaces and then using the "smooth shape" option under the Vertices menu.
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