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Old 12th May 2007, 11:29 AM   #1
little_penguin
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Default Northrop F-5 E

Just started this afternoon
Until now I ve only finished the basic shape, lots of details to add...

Btw: Is there a proper way to get sharp edges in a subdivided (preview)object?
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Last edited by little_penguin; 12th May 2007 at 11:44 AM.
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Old 12th May 2007, 03:01 PM   #2
luuckyy
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Default Re: Northrop F-5 E

Cool plane
You preserve edges sharpness by enclosing them with other (new) edges.
That also goes for materials boundaries ...
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Old 12th May 2007, 04:36 PM   #3
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Default Re: Northrop F-5 E

Very nice work. It looks just as I remember it from when I was in the military. I was stationed on a F-5 skvadron
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Old 12th May 2007, 04:41 PM   #4
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Default Re: Northrop F-5 E

It looks very well. Was it made from one object ?
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Old 12th May 2007, 05:53 PM   #5
little_penguin
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Default Re: Northrop F-5 E

Hi all,

thanks for your replies
@frimi: I created it by extruding lines, currently it consists of 21 objects:


Here is an example (the elevator) for my subdiv troubles


Thanks in advance
bye
olaf
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Old 13th May 2007, 06:47 AM   #6
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Default Re: Northrop F-5 E

One thing you can do is "Commit subdivision", which converts the subdivision in real polygons. After that you can sharpen the edges as you like it.
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Old 13th May 2007, 07:33 AM   #7
Andy
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Default Re: Northrop F-5 E

Great images!

One way to make a sharp corner with subdivisions is to add extra vertices (Vertex->Insert-Vertex) and reposition them.
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Old 13th May 2007, 08:57 AM   #8
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Default Re: Northrop F-5 E

It[s looking fantastic
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Old 16th May 2007, 01:44 PM   #9
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Default Re: Northrop F-5 E

thx Andy
started with the front landinggear
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