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Old 16th November 2008, 10:17 AM   #1
Kireyo
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Default Re: Open sculptie (tga) in ac3d?

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Originally Posted by Pixel_Bunneh View Post
There are a couple work arounds to this problem. Rokoru Pro will save your sculpty as an .obj which you can then open in AC3D to view. You can fine tune it there then save it out as a sculpty again. Or, of course, just take a look at it then fix it in Rokoru, exporting it again as an .obj to take a look at.
Yeah, but, no, but, yeah, but... take a look at the UV coordinates in AC3D. You'll have to redo them, that's sort of missing the point, isn't it.
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Old 16th November 2008, 11:13 AM   #2
Pixel_Bunneh
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Default Re: Open sculptie (tga) in ac3d?

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Originally Posted by Kireyo View Post
Yeah, but, no, but, yeah, but... take a look at the UV coordinates in AC3D. You'll have to redo them, that's sort of missing the point, isn't it.
Works for me, I switch back and forth with no problems.
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Old 16th November 2008, 09:49 PM   #3
rockfists
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Default Re: Open sculptie (tga) in ac3d?

Weird, the uv does not look anything like the sl objs I use to scuplt in ac3d.

Last edited by rockfists; 17th November 2008 at 06:33 PM.
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Old 17th November 2008, 07:39 PM   #4
Kireyo
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Default Re: Open sculptie (tga) in ac3d?

as far as I can tell, rokuro doesn't export a UV map with its .obj export.
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Old 26th November 2008, 11:59 AM   #5
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Default Re: Open sculptie (tga) in ac3d?

In the mean time I got confirmation from the maker of Rokuro that the .obj export does not include a UV map, and that there are no plans to change this in the future.

All I can say to that is, bah.
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