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Old 19th June 2015, 05:20 PM   #1
papamac
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Default Importing Blender files into AC3D

Does anybody know of a plugin or procedure to use to import Blender objects into AC3D without losing the animations? The Wavefront (.obj) format imports the objects seemingly perfectly but animations don't make the transition.
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Old 20th June 2015, 06:35 AM   #2
Andy
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Default Re: Importing Blender files into AC3D

Are you talking about the X-Plane "obj" format?

OBJ files (wavefront file format) doesn't support animation and AC3D doesn't have animation apart from what is added by the X-Plane plugin.
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Old 20th June 2015, 01:24 PM   #3
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Default Re: Importing Blender files into AC3D

Andy, I know all of that. I was just using Wavefront as an example. I really don't care what format is used for the export as long as AC3D can import it. In older Blender versions, prior to 2.5 I believe, we were able to export animations into AC3D but no longer. I was hoping that somebody had developed a plugin or knew of a procedure to follow to retain the animations in the transfer.
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Old 20th June 2015, 05:15 PM   #4
captainpeter
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Default Re: Importing Blender files into AC3D

Hi,
if you want to bring animations for X-Plane from Blender to AC3D you have to go via the X-Plane (native) .obj file format.
Use the X-Plane exporter in Blender, then import into AC3D using the X-Plane plugin. There is no other way.

You can export direct to AC3D format from Blender using a python script, but without animations! There are sep. scripts for Blender 2.49 & Blender 2.5+. My own experience with the new exporter are minimal though. It works, but with lots of caveats.

cheers
peter


Quote:
Originally Posted by papamac View Post
Andy, I know all of that. I was just using Wavefront as an example. I really don't care what format is used for the export as long as AC3D can import it. In older Blender versions, prior to 2.5 I believe, we were able to export animations into AC3D but no longer. I was hoping that somebody had developed a plugin or knew of a procedure to follow to retain the animations in the transfer.
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Old 20th June 2015, 05:33 PM   #5
papamac
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Default Re: Importing Blender files into AC3D

Thanks. That gives me an idea: Export directly to AC3D in .ac format to get the objects. Then export to X-Plane and back to AC3D to capture the animations. Merge to recover the final item.
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Old 21st June 2015, 07:33 PM   #6
captainpeter
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Default Re: Importing Blender files into AC3D

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Originally Posted by papamac View Post
Thanks. That gives me an idea: Export directly to AC3D in .ac format to get the objects. Then export to X-Plane and back to AC3D to capture the animations. Merge to recover the final item.
if the source is blender with proper animations for x-plane
  1. export to x-plane obj format from blender
  2. import x-plane object to AC3D
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