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Old 7th January 2008, 01:14 PM   #1
conzar
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Default Compiling for GNU/Linux, OSX, and XP

Hello all,
So I have developed some plugins under GNU/Linux. I am able to compile the plugins and run them in the GNU/Linux version of AC3D without any trouble. I created a script to handle the compiling for me which is listed below in the code section.

So I guess what I would like to know is how do you compile under OSX and Windows? When I try to run this script in OSX, it fails b/c "ld" doens't know what the "-shared" flag is.

I have no idea how to compile in windows.

Does anyone have a script for compiling in either of the metioned OS's?

Code:
#!/bin/bash

AC3D_HOME=/Applications/creators/ac3dmac
AC3D_PLUGIN=$AC3D_HOME/plugins
AC3D_SCRIPTS=$AC3D_HOME/scripts

function compile {
    g++ -c $PROG.cpp
}

function linkIt {
    ld -shared $PROG.o -o $PROG.p
}

function copy {
    cp $PROG.p $AC3D_PLUGIN/.
    #cp $PROG.tcl $AC3D_SCRIPTS/.
    cp $PROG.tcl $AC3D_PLUGIN/.
}


if [ $1 ]; then
    PROG=$1
    echo 'Compiling '
    compile
    echo 'Linking'
    linkIt
    echo 'Copying'
    copy

else
    echo "Usage: compile <prog name>"
fi
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Old 7th January 2008, 02:57 PM   #2
Andy
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Default Re: Compiling for GNU/Linux, OSX, and XP

OS X is slightly different to Linux

from a makefile:

Quote:
UNIVERSAL=-arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4

CFLAGS= -dynamic -DMAC -DMACINTOSH -I${INCLUDE} ${UNIVERSAL}
CC=g++
LD=g++
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Old 7th January 2008, 05:01 PM   #3
conzar
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Default Re: Compiling for GNU/Linux, OSX, and XP

So I've created a script for OSX; however, I get the following error when I try to run it.
Code:
i686-apple-darwin9-g++-4.0.1: ppc: No such file or directory
It looks like the compiler doesn't like the UNIVERSAL variable. Any ideas?

Code:
#!/bin/bash
UNIVERSAL="-arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4"
CFLAGS="-dynamic -DMAC -DMACINTOSH -I$INCLUDE $UNIVERSAL"
CC=g++
LD=g++ 
    
function compile {
    $CC $CFLAGS -c $PROG.cpp
}
function linkIt {
    $LD $CFLAGS -shared $PROG.o -o $PROG.p
}   
    
if [ $1 ]; then
    PROG=$1
    echo 'Compiling '
    compile
    echo 'Linking'
    linkIt
else
    echo "Usage: compile <prog name>"
fi
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Old 9th January 2008, 06:16 PM   #4
conzar
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Default Re: Compiling for GNU/Linux, OSX, and XP

Ok guys, I figured out how to compile the plugin for OS X.

The code for this is shown below
Code:
CFLAGS="-dynamic -DMAC -DMACINTOSH"
PROG=$1

g++ $CFLAGS -c $PROG.cpp
g++ -dynamiclib -flat_namespace -undefined suppress -o $PROG.p $PROG.o
Ok. So now that I am compiling under GNU/Linux and OSX, how do I compile under win XP? I only have the headers so I think from reading other forum posts that I need a .dll. Is this right? I also read that there is a makefile associated with this .dll. I really don't want to have to use an IDE in windows to compile this so any command line script would be great.
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Old 10th January 2008, 07:09 AM   #5
Andy
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Default Re: Compiling for GNU/Linux, OSX, and XP

Here's a bit from a windows makefile:

Code:
 
.cpp.p:
cl -DWINDOWS -I..\src -c $*.cpp -o $*.obj /Zi
link /dll /out:$@ $*.obj ..\ac3d.lib /DEBUG /DEBUGTYPE:CV
for a script, you'll need to replace $@ by pluginname.p and $* by the source filename without extension
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