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9th January 2007, 05:15 AM | #1 |
Junior Member
Member
Join Date: Feb 2006
Location: Italy
Posts: 15
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Re: AC3D and Quicktime VR
It is simpler than you can imagine, it's just two steps.
1- Export your perspective view by clicking onto Tools > Save 3D win as PNG spin animation. Choose your desired FOV and camera height as usual on that window, then AC3D will save a 360° spin of your model in a specified directory. 2- Use a freeware or payware application to easily compose the Quicktime VR, there's plenty of them around. One is called Spinimage DV another is VR worx. This technique best fits for a 3D object quicktime, but creating a full navigating environment should be as simple as this one since those apps can glue single exported PNGs into a system of cubes. That should be done by clicking onto Tools > Save 3D win as PNG. You can see my results on http://www.xplaneshop.com/mov/AW139_qtvr.mov |
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