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2nd September 2010, 12:11 PM | #1 |
Junior Member
Junior member
Join Date: Sep 2010
Posts: 4
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Re: Recentering Camera when building
Andy Thank you! that did it. I seem to be able to make simple objects and import them into SL with successfully... but the more complex shapes (started as the sl objects within ac3d) do not work... is there a limit to the number of subdivided faces that can be on the model for importing? Also I save the same model to a obj then imported to Maya and while it did import, the model did not have the same faces...
Thank you ! |
2nd September 2010, 01:42 PM | #2 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,565
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Re: Recentering Camera when building
In Second Life sculpties, the tga image file describes the shape, the polygons are not transfered at all. You'll find it useful to read/watch Lisa's stuff on here for tips on how to best get it working.
Obj should be fine for getting stuff into Maya but check the direction the surfaces are facing. In AC3D, make them single-sided (1S button) or show normals, press 'n'. Then you can tell if the model is what you want (some software will display single sided polys by default so the model may look corrupt if the normals are wrong). If you find a real problem, post a message about it (preferably with images/files). |
Tags |
recentering camera, second life |
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