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15th May 2007, 09:20 PM | #1 |
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Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
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Re: AC3D 6.2 released
Awesome! Can't wait to check it out.
By the way, with the Google support, does that mean there's support for Collada files now, too? (It's my understanding that a .kml is just a Collada file in a zip.) If so, is there any chance to get Collada on the import\export menu if it's not already? Many of us in the game dev community would be totally into that. -Lisa |
21st May 2007, 09:58 AM | #2 |
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Expert member
Join Date: Mar 2004
Location: Germany
Posts: 75
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Re: AC3D 6.2 released
Oh. Great! Would it be possible to get the Z coordinates from Google as well? So we can use the Grand Canyon in our games
[edit] Just seen that you can export to Google only. Not import Google's images in AC3D. Doh!
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30th May 2007, 09:35 AM | #3 |
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Join Date: Aug 2006
Location: U.S , Oh
Posts: 45
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Re: AC3D 6.2 released
Hi well i dont up-grade much so i was wanting to know if you have to pay for all the up-grades to thanks.
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9th July 2007, 10:38 PM | #4 |
Junior Member
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Join Date: Jan 2007
Posts: 4
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Re: AC3D 6.2 released
Hi Andy,
Great release! - My space navigator works great! Thanks, Chris |
17th July 2007, 11:14 PM | #5 |
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Expert member
Join Date: Jul 2007
Posts: 71
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Re: AC3D 6.2 released
I remember owning a copy of AC3D years ago. I'm not even sure when, exactly, perhaps on the order of a decade or so ago.
Back then I was working on a game and gave up because of the scale and lack of support. I'm glad AC3D flourished and continues to grow. It really is a phenominal tool. |
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