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View Poll Results: Would you like to see animation added in a future release?? | |||
Yes |
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8 | 34.78% |
Hell YEAH |
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10 | 43.48% |
Would'nt hurt |
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3 | 13.04% |
Can live without it |
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2 | 8.70% |
Voters: 23. You may not vote on this poll |
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#11 |
Senior Member
Professional user
Join Date: Oct 2003
Posts: 155
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"Output to a video file? Output to a renderer? Output to a game format? "
Actually I would need it to output to a game format and to a video file. I'm not sure what the difference is to outputting it to a render but if it means having high quality short render movies then yes I would do that to. |
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#12 |
Senior Member
Professional user
Join Date: Sep 2003
Location: Homje of the Indy 500
Posts: 176
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I would even settle for just bones. It would make it a heck of a lot easier to pose your model to make various scenes using bones rather than trying to adjust your model piece by peace.
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#13 |
Senior Member
Professional user
Join Date: Oct 2003
Posts: 155
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So Andy can you tlk about what you decided or is it hush hush
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#14 |
Administrator
Professional user
Join Date: Jun 2003
Posts: 4,537
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Talking to people, it seems like bones is what people really want - especially the gamers.
You guys will be the first to know of any developments - we really appreciate your support. Andy |
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#15 |
Junior Member
Advanced member
Join Date: Oct 2003
Posts: 27
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I'm using AC3D to develop 3D models for gaming. Animate models for gaming is definitely something I'm looking for. AC3D is very efficient to allow development of simple or more complexe models in no time. I hope the animation that you implement in AC3D will follow the same philosophy. Of course compatibility with other modeling is essential since many 3D engine use only a specific format.
Steven |
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#16 |
Member
Expert member
Join Date: Aug 2003
Location: toronto
Posts: 61
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I am totally for the bones, they rocks.
__________________
Behind every solution there is problem |
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#17 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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when i make a model in ac3d, its always in a 'nutral' position(no action), if you could make it so i could move him into a set position.....
![]() but im also a gamer, i use ac3d manly to make game models, it has been just resontly that ive experamentd with sub-devision, and stuff, if you could make it so i could export as a seperate animation file(with bones and such) that i could then learn to load into my game, i would be very happy also. basicly, bone animation is what i want, you could add in, making a renderd movie, or outputing to a render, later, and it would go over well i dont rly know the diff between bone, and object animation, bone animation seems like the only useful kind of amination, and to my understanding, you can pretty much do anything with it. thanx Philip |
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