Go Back   AC3D Forums > Technical > AC3D Developers
Register FAQ Members List Calendar Today's Posts

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 23rd December 2010, 06:32 PM   #2
Thaellin
Senior Member
Professional user
 
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
Default Re: AC3D File Format

Crease determines the point at which vertex lighting normals include/exclude neighboring surfaces from their calculation. If the angle between two surfaces is greater than the crease angle, the surface normals for those surfaces will both contribute to the vertex normal used for lighting a shared vertex.

texrep - yes, really floats. In OpenGL, use these as parameters to glScale2f( a,b ) with the matrix mode set to texture. Should get you the right effect.

world is just the top-level node in the object hierarchy. group is a node which can contain other groups or objects. Neither world nor group shoudl define polys. Objects (can) contain polys. Objects can exist at any level of the hierarchy and can represent lights or objects such as you would manipulate in 'object' mode in the AC3D editor.

world: I do not recall clearly, but I think kids is all to expect in world.

world data/url: not sure.
group data: should work.
Thaellin is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:53 PM.


AC3D Forum
(C) Inivis Limited 2020