|
7th October 2007, 07:36 AM | #1 | |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
|
Re: UVMAP Export & Live Update
Quote:
As Gus said, UU3D does it perfectly. This said, I'm not really speaking for me here, because in fact I use UU3D for nearly all my UV mapping jobs. Since a few months I also use Deep Paint 3D from Right Hemisphere for painting in 2D/3D, in real-time. It's a cool software, it still needs a little bit of improvements (like a real perspective camera (I hate orthographic ones )). And it comes with a plugin for Photoshop which I don't use because I don't own Photoshop (I love my good old Paint Shop Pro so much ).
__________________
OL. |
|
10th October 2007, 01:06 AM | #2 | |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: UVMAP Export & Live Update
Quote:
You can download the texture disk monitor plug-in here: http://independentdeveloper.com/arch...exture_monitor You'll need to enable TCP\IP for it to work; there's more instructions in the readme. Enjoy! |
|
10th October 2007, 01:32 AM | #3 | |
Member
Advanced member
Join Date: Oct 2007
Posts: 49
|
Re: UVMAP Export & Live Update
Quote:
|
|
10th October 2007, 01:39 AM | #4 |
Senior Member
Professional user
Join Date: Jul 2005
Location: France
Posts: 737
|
Re: UVMAP Export & Live Update
Awesome Lisa It works perfectly.
Thank you VERY much ! @Gus : the texture is automatically updated if you choose to, read a bit more the readme file coming in the zip file
__________________
OL. |
10th October 2007, 01:43 AM | #5 |
Member
Advanced member
Join Date: Oct 2007
Posts: 49
|
Re: UVMAP Export & Live Update
|
10th October 2007, 01:58 AM | #6 |
Senior Member
Professional user
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
|
Re: UVMAP Export & Live Update
Cool. I'm glad you guys like it!
|
10th October 2007, 02:21 AM | #7 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
Re: UVMAP Export & Live Update
*Very* nice indeed --- much better than my old alternative of using UU3D --- this should work wonders for my texturing workflow when I get around to 3D modeling again.
Thanks! |
|
|