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Old 29th November 2014, 03:57 PM   #1
edi
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Default Re: Going from AC3D to .stl

Sorry for jumping on this thread, but ...

I also have a 3d printer and issues with stl conversion. Generally the scaling options of replicatorG is completely ignored for ac3dīs stl files, I always get the same size (ac3dīs original size). If I want to change the size I have to scale the bit in ac3d and reexport. But this might be a replicatorG issue and there is a workaround.

What affects me more is the fact that smoothing with +subdivision is completely ignored in the stl file. So if I draw a cylinder with 20 segments and press Subdiv+ several times, after my export to stl the printed object will still be a cylinder with 20 segments :-( What do I miss there?
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Old 29th November 2014, 06:54 PM   #2
jentron
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Default Re: Going from AC3D to .stl

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Originally Posted by edi View Post
What affects me more is the fact that smoothing with +subdivision is completely ignored in the stl file. So if I draw a cylinder with 20 segments and press Subdiv+ several times, after my export to stl the printed object will still be a cylinder with 20 segments :-( What do I miss there?
There is a "Commit Subdivisions" button under "Object" in AC3d you can use to make the subdivisions permanent. Most formats don't have a concept of 'Subdivision' so you have to commit them before the export then undo that step.
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Old 29th November 2014, 07:31 PM   #3
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Default Re: Going from AC3D to .stl

Thanks a lot, this has definitely changed things. But why do I have to undo the subdividing after the export? Why would I not want to make them permanent?
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Old 29th November 2014, 07:36 PM   #4
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Default Re: Going from AC3D to .stl

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Thanks a lot, this has definitely changed things. But why do I have to undo the subdividing after the export? Why would I not want to make them permanent?
I don't make them permanent because its much harder to work on a model that's been subdivision committed. Its more load on the gfx card, files sizes are huge, many more polygons... So I keep my masters uncommitted, and just commit for the print export copies.
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Old 30th November 2014, 12:22 AM   #5
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Default Re: Going from AC3D to .stl

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I don't make them permanent because its much harder to work on a model that's been subdivision committed. Its more load on the gfx card, files sizes are huge, many more polygons... So I keep my masters uncommitted, and just commit for the print export copies.
Thanks for this tip and follow up explanation.

Blue side up,
Bob
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