10th December 2011, 02:53 PM | #1 |
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WED - X-Plane and Trees on the Field
On a PC, assigning an overlay image by coordinates (TerraServer has error code)
I import data ref file into WED and place a few things where they should be, and then export to x_plane's Custom Scenery folder. Everything shows up, but infiltrated by trees. How to fix?? Anyone?? Other problem, I construct a hangar using L and W measurements from Google Maps. Everything looks good, but when I superimpose over the overlay image for placement, they are too long by about 40%. Also, while placing runways in WED to match, I assign runway heading, and they are not lined up with those of image. Tried mag and true to no avail. Any advice would be appreciated. Thanks |
10th December 2011, 05:52 PM | #2 |
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Re: WED - X-Plane and Trees on the Field
Not at all certain, as I don't know much about X-Plane graphics requirements....
but perhaps there are limits to the pixel size of texture files? Perhaps they *must* be square (same pixel number on height as in width)? Or they must be "power of 2" pixel dimensions (e.g., 64, 128, 256, 512, 1024, 2048, etc.) Other things to ask: have you textured the graphic in AC3D, and previewed it in AC3D? Did you use the TCE to check your mapping?
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10th December 2011, 06:07 PM | #3 |
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Re: WED - X-Plane and Trees on the Field
Yes to all of that.
Can you think of anything else? Thanks |
6th May 2016, 07:03 AM | #4 |
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Re: WED - X-Plane and Trees on the Field
I realize that this was 5 years ago but this may still be of use. Regarding nuisance trees and buildings these come from X-Plane's autogen. You'll need to put an exclusion zone where you don't want these to appear.
WED is for building airport layout primarily. Overlay Editor may be easier to use for exclusion zones and object placement. Whatever editor you choose, when you use a map background make sure that the size (zoom) of the map is correct. When buildings appear to be off in size the reason may be that the background reference is off. When you build a runway of a specified length in WED this should be your size reference. Besides, when buildings appear to be too small or too large in the sim you can easily resize them in AC3D. |
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