2nd August 2015, 08:21 AM | #1 |
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Megacity 911
A year ago I posted a one man Police vehicle concept. Decided to put it into a city environment. The city is a number of city block templates I use, but I added a lot of greebles to them to get a real sense of scale. I wanted to give the overall image a 'Bladerunner' look.
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2nd August 2015, 09:58 AM | #2 |
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Re: Megacity 911
You managed to give it scale,and then some.The tall buildings in the back looks good,as well as the rest of the details in this city. The color of the light is a nice touch and gives it a "dirty" look.What do you use to render?
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2nd August 2015, 05:54 PM | #3 |
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Re: Megacity 911
Thanks Thor.
I use Bryce 7.1 for all my texture, lighting and rendering. Everything gets modelled and constructed in AC3D and then exported either as a Wavefront OBJ or as a 3DS object - depending on the complexity of the model and the desired texture. This piece also benefitted from a lot of Photoshop post production. I've tried using DAZ Studio but really prefer Bryce. |
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