10th July 2008, 03:02 PM | #1 |
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Diablo revisited
I decided to do some changes on this model. I wanted a more visible engine and some hatches the engines could be seen under. And I must say the custom axis option is pure gold. It was always a hasle to get the darn object to twist and turn as you wanted them , but this solves that problem just beautifully. Now I have made a more detailed engine and cut out some space and a hatch for it. So its a nice start. More to come
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11th July 2008, 02:53 AM | #2 |
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Re: Diablo revisited
A little update. Still doing some simple detailing on the hatch.
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11th July 2008, 03:51 PM | #3 |
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Re: Diablo revisited
Have gotten some more detailing done. Added some hydraulics and stuff.
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11th July 2008, 09:59 PM | #4 |
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Re: Diablo revisited
*Absolutely gorgeous*!
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12th July 2008, 03:02 PM | #5 |
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Re: Diablo revisited
Thank you Lisa Now then. I'm more or less finished in the back with new greeble and have moved around a little bit. I redid the landing gear and did some tyres instead. I think I will go for a low orbit/atmo ship instead of a spaceship. Saves me a s***load of poly's as well. Also the skull in the front are gone. The detailing there is not carved in stone, so they will probably change.
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13th July 2008, 03:15 PM | #6 |
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Re: Diablo revisited
Did some new greebles in the front and made some changes to the point where the big antennas are conected. This way I got the mesh more clean. Also I moved the landinggear in the back to get a more symetrical look on the airplain. Moved the bottom jet's as well, and added two more for more power. Its pretty heavy machinery you know. Did some cleaning up in the mesh there as well. Now I have to take a step back to look at it, and figure out whats next
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16th July 2008, 04:34 PM | #7 |
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Re: Diablo revisited
I decided to make a new texture to the main body with a bit higher resolution. It was 512x512. Now its 1648x1648. Still yellow as well I wanted some more detail to the texture. Also made the logos a bit more serious than the gingerbread stuff I had. I still have some tweaking to get the uvmapping just right.
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16th July 2008, 08:19 PM | #8 |
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Re: Diablo revisited
Most awsome my friend. Most awsome Perfect detail!!!! When I get 'Mother Ship' done maybe we can stock wtih these.¿
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17th July 2008, 07:24 AM | #9 |
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Re: Diablo revisited
Thanks MyKel_D. Havent been much crits on this thing so either people dont care, or maybe the summer keeps people away from the "puter" Anyway, here is another angle.
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17th July 2008, 01:56 PM | #10 |
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Re: Diablo revisited
All i can say is... WOW. I dont understand how u can actually do something this beautiful. Wish there was some video of a model like this being made from scratch to final render.
Where did you learn to texture like that ? It's just so awsome. I can't even texture that stupid axe of mine properly :( |
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