17th October 2012, 07:53 PM | #3 |
Senior Member
Professional user
Join Date: Jan 2008
Posts: 109
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Re: .3ds export problems
With 3ds there are several issues.
There can't be more than 64,000 polys and/or points or you'll get an error message. The textures can't be more than 8 letters or numbers long. example: black01A.jpg >> this would be ok black002A.jpg >> this would not Material names cannot be more than 8 letters or numbers long. ===== Try exporting from max to the common dae collada format as an alternative. Although for some reason when I use collada my material names all get changed and I often lose mappings. |
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