27th October 2004, 11:38 AM | #1 |
Senior Member
Professional user
Join Date: Aug 2004
Location: Greece
Posts: 164
|
Animation
Hi everyone,
I thing, with animation system, also, a system, a physics engine, to make etc. a ball moving like in the reality, not just a repeated (bone) animation but by seting gravity, air resistance and etc. Can all this made with sdk ? Malekovits |
27th October 2004, 12:01 PM | #2 |
Senior Member
Professional user
Join Date: Jun 2003
Location: British Columbia, Canada
Posts: 255
|
After animation support has been implemented (which I believe is planned, but not scheduled), then making a physics simulation plugin would be practical.
Technically, you could make a physics system plugin right now, outputting a new AC file for each frame of the simulation. Not quite optimal, though. I seem to remember AC3D having been used in the creation of a physics simulation, but I don't remember any of the details. Some university project? -- Jeff |
28th October 2004, 08:14 AM | #3 |
Senior Member
Professional user
Join Date: Aug 2004
Location: Greece
Posts: 164
|
Not for university project, but just from interesting on this. Also, not keyframes you said but real motion.
|
|
|