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23rd December 2006, 07:38 PM | #1 |
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Re: Animating
as said if ac3d were to include animations it would increase the price, though we do not want to do this, it limits the program as a simple modeling program, without a renderer, or any other tools, ac3d is extremely limited to modeling and UV mapping this is probally one of the reasons I unfortunately moved onto 3ds max :[
but there is another solution, which is to model is to cross platform, for instance, I used to model in ac3d, animate in character fx, and render in either 3ds max or por vay
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24th December 2006, 06:21 AM | #2 | |
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Re: Animating
Quote:
What I would be asking upon the next major release is what has it got in it that will help me do what I want to do that's new and worth the upgrade price? |
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24th December 2006, 01:15 PM | #3 |
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Re: Animating
Exactly, and to answer knightoftheroundtable's concerns, it's a question of choice.
Sure, I could use one of the "major" 3D programs to handle animation; they import ac3d files pretty well. The question is, do I want to spend the money on those? No. I'd rather AC3D handled most if not ALL my modeling needs in one, easy to use package. And, yes, I'd pay more if animation were part of the feature set.
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24th December 2006, 11:00 PM | #4 |
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Re: Animating
Hey, you guys have more concerns about the economy of AC3D than the devs
Suport for animation (maybe with a limited effort using cal3d or something similar) may raise the user count but I think that's something the producers have to decide. |
26th December 2006, 06:35 PM | #5 |
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Re: Animating
I'm sure what is requested by the users is being read by Andy and yes, at the end of the day it's up to him. don't forget that existing users will be looking for new reasons to keep upgrading too...not just about new users. I'll still keep my fingers crossed that we'll see animation support soon.
Last edited by AndyH; 26th December 2006 at 06:37 PM. |
27th December 2006, 08:21 PM | #6 |
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Re: Animating
well maybe since pov ray is ac3d counter part. maybe there will be a program that is purely animation that is a counterpart with ac3d.
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"There are those who think one step in advanced. Then there are those who think about there moves at the last minute." ========================================== "Its those people who think one step in advanced and stay ahead of the game who come out on top. those who fail to understand why they didn't make it probably didn't think in advanced." add this to your signature if you are a thinker. Quote from me Daniel Reed a.k.a "nightoftheroundtable" |
23rd January 2007, 08:09 PM | #7 |
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Re: Animating
I just know I am missing something.....but....
I am using AC3D to build objects for X-plane flight simulator. I have a tool in AC3D that is called 'Create Animation Group' Now I believe that this tool may be a plugin that is used only for X-Plane modeling. It does it's job and allows the builder to animated single or multiple parts of the 3D objects. IT is not perfect but after you get the hang of programming the animations they do look pretty good. As with most animations these read information from the host program, when the host program is running , to sync the animations. There was also a tool included that would preview the animations without running X-Plane. I am almost ready to post an aircraft at the x-plane.org site that has multiple animations using these tools. For Creating X-Plane 3D objects AC3D's main competition is Blender. Blender is an open source 3D modeler that includes a full compliment of animation controls. The biggest issue with Blender is it's rather unique user interface. I have dabble with that program but I do like AC3D's simpler user interface. I believe that if animation tools were included in AC3D users would learn to use them and like most features some people would only use a few of the tools. But is is always nice to have the choice to use the tools. Don |
4th July 2011, 03:37 PM | #8 |
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Re: Animating
You're preaching to the choir here!
I also use Blender (or rather, am attempting to use it) for adding animation for import to a flight simulator. But Blender, even the newer 2.5x versions, is like going to the dentist for a root canal. Complete information overload!!! There is NO WAY I'll ever use it for basic mesh building or texturing.... AC3D is so much more easy to use and work with. However, it was never planned for AC3D to be a full-featured animator like Max or Blender or Maya. Unfortunately we have to live with that decision. The X-Plane tools were developed by a 3rd party and grafted onto AC3D for that specific engine. There isn't much support beyond the ability to put those tools into the AC3D interface, I'm afraid.
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Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals Last edited by Stiglr; 4th July 2011 at 03:40 PM. |
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