Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Display Modes
Old 5th August 2008, 12:01 PM   #1
rockfists
Junior Member
Member
 
Join Date: Nov 2007
Posts: 15
Default Re: Open sculptie (tga) in ac3d?

Will that function ever be added to ac3d? Would be great to have a feature where we could reload our tga files back in ac3d or from other places (rokoru).

Last edited by rockfists; 6th August 2008 at 10:19 PM.
rockfists is offline   Reply With Quote
Old 10th August 2008, 08:16 PM   #2
Severa
Member
Advanced member
 
Join Date: Aug 2007
Posts: 41
Default Re: Open sculptie (tga) in ac3d?

I'm not sure about that other program (rokoru) you mentioned but sculptyspace shows exactly how it will look in SL. Blender will show the LODS but I found with ac3d, that it holds well to all 3 LODS.
Severa is offline   Reply With Quote
Old 20th August 2008, 07:38 PM   #3
virtualalias
Member
Expert member
 
virtualalias's Avatar
 
Join Date: Jun 2008
Posts: 67
Default Re: Open sculptie (tga) in ac3d?

Quote:
Originally Posted by Severa View Post
I'm not sure about that other program (rokoru) you mentioned but sculptyspace shows exactly how it will look in SL. Blender will show the LODS but I found with ac3d, that it holds well to all 3 LODS.
I have downloaded SculptySpace and like it a great deal. It's just like working with your sculpty in SecondLife, but without the charge. The only bummer is that it can only load 1 sculpty at a time, so for more complex creations, it still requires some guess-work or uploading into SL.
virtualalias is offline   Reply With Quote
Old 21st September 2008, 05:17 AM   #4
rockfists
Junior Member
Member
 
Join Date: Nov 2007
Posts: 15
Default Re: Open sculptie (tga) in ac3d?

Losing hope
rockfists is offline   Reply With Quote
Old 22nd September 2008, 02:21 PM   #5
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Open sculptie (tga) in ac3d?

Don't give up yet. I was working on SL stuff just this weekend.
lisa is offline   Reply With Quote
Old 27th September 2008, 04:39 AM   #6
Severa
Member
Advanced member
 
Join Date: Aug 2007
Posts: 41
Default Re: Open sculptie (tga) in ac3d?

that magic tce trick?
Severa is offline   Reply With Quote
Old 29th September 2008, 07:27 AM   #7
Kireyo
Member
Expert member
 
Join Date: Aug 2008
Location: Belgium
Posts: 53
Default Re: Open sculptie (tga) in ac3d?

Quote:
Originally Posted by Severa View Post
that magic tce trick?
now there's something I could use
Kireyo is offline   Reply With Quote
Old 12th August 2008, 07:40 PM   #8
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Open sculptie (tga) in ac3d?

Quote:
Originally Posted by rockfists View Post
Will that function ever be added to ac3d? Would be great to have a feature where we could reload our tga files back in ac3d or from other places (rokoru).
Feature request noted.
lisa is offline   Reply With Quote
Old 13th August 2008, 01:55 AM   #9
rockfists
Junior Member
Member
 
Join Date: Nov 2007
Posts: 15
Default Re: Open sculptie (tga) in ac3d?

I am so glad lisa saw this post. There is hope!
rockfists is offline   Reply With Quote
Old 18th August 2008, 04:15 AM   #10
Kireyo
Member
Expert member
 
Join Date: Aug 2008
Location: Belgium
Posts: 53
Default Re: Open sculptie (tga) in ac3d?

I support this request, it would be great to be able to start out in Rokuro, for example, and continue modeling in Ac3d.
Kireyo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 06:44 AM.


AC3D Forum
(C) Inivis Limited 2020