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5th August 2008, 12:01 PM | #1 |
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Re: Open sculptie (tga) in ac3d?
Will that function ever be added to ac3d? Would be great to have a feature where we could reload our tga files back in ac3d or from other places (rokoru).
Last edited by rockfists; 6th August 2008 at 10:19 PM. |
10th August 2008, 08:16 PM | #2 |
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Re: Open sculptie (tga) in ac3d?
I'm not sure about that other program (rokoru) you mentioned but sculptyspace shows exactly how it will look in SL. Blender will show the LODS but I found with ac3d, that it holds well to all 3 LODS.
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20th August 2008, 07:38 PM | #3 |
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Re: Open sculptie (tga) in ac3d?
I have downloaded SculptySpace and like it a great deal. It's just like working with your sculpty in SecondLife, but without the charge. The only bummer is that it can only load 1 sculpty at a time, so for more complex creations, it still requires some guess-work or uploading into SL.
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21st September 2008, 05:17 AM | #4 |
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Re: Open sculptie (tga) in ac3d?
Losing hope
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22nd September 2008, 02:21 PM | #5 |
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Re: Open sculptie (tga) in ac3d?
Don't give up yet. I was working on SL stuff just this weekend.
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27th September 2008, 04:39 AM | #6 |
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Re: Open sculptie (tga) in ac3d?
that magic tce trick?
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29th September 2008, 07:27 AM | #7 |
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Re: Open sculptie (tga) in ac3d?
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12th August 2008, 07:40 PM | #8 |
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Re: Open sculptie (tga) in ac3d?
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13th August 2008, 01:55 AM | #9 |
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Re: Open sculptie (tga) in ac3d?
I am so glad lisa saw this post. There is hope!
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18th August 2008, 04:15 AM | #10 |
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Re: Open sculptie (tga) in ac3d?
I support this request, it would be great to be able to start out in Rokuro, for example, and continue modeling in Ac3d.
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