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25th January 2022, 06:31 AM | #1 |
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Re: Metasequoia (.mqo) export?
Wow! Most impressive. I think an AC3D plugin that exports the format you want would probably be less complicated.
Here is the main code for a simple exporter.It would be easy to transform coordinates, add texture info, etc. Code:
static void sv_output_triangle(FILE *f, List *vertices, Surface *s) { SVertex *p1, *p2, *p3; int col; int id1, id2, id3; // get SVertexes for this triangle // SVertex contains vertex pointer, texture cordinates and the normal p1 = (SVertex *)(s->vertlist->data); p2 = (SVertex *)(s->vertlist->next->data); p3 = (SVertex *)(s->vertlist->next->next->data); // get int positions of each vertex within the main object list id1 = list_index(vertices, p1->v); id2 = list_index(vertices, p2->v); id3 = list_index(vertices, p3->v); fprintf(f, "%d %d %d ", id1, id2, id3); sv_output_col(f, s->col); } static void sv_output_surfaces(FILE *f, List *vertices, List *triangs) { /** go through the triangle list and output each **/ for (List *p = triangs; p != NULL; p = p->next) { Surface *s = (Surface *)p->data; sv_output_triangle(f, vertices, s); } } static void sv_output_object(FILE *f, ACObject *ob) { int numvert, numsurf, numkids; List *vertices, *surfaces, *kids; List *p; printf("outputing %s\n", ac_object_get_name(ob)); ac_object_get_contents(ob, &numvert, &numsurf, &numkids, &vertices, &surfaces, &kids); // we are only interested in triangles, so we a list of triangulated surfaces List *triangs = ac_object_get_triangle_surfaces(ob); // get list of triangles (ignores lines/polyline surfaces) int numtri = list_count(triangs); if (numtri > 0) { fprintf(f, "%d\n", numvert); // output number of vertices for (p = vertices; p != NULL; p = p->next) // output each vertex { Vertex *v = (Vertex *)p->data; fprintf(f, "%f %f %f\n", v->x, v->y, v->z); } fprintf(f, "%d\n", numtri); /** output the number of triangles **/ sv_output_surfaces(f, vertices, triangs); // output number of surfaces and each surface } ac_surfacelist_free(&triangs); // important - free the surfaces (and list) created from ac_object_get_triangle_surfaces for (p = kids; p != NULL; p = p->next) // output any children objects sv_output_object(f, (ACObject *)p->data); } |
25th January 2022, 09:21 AM | #2 |
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Re: Metasequoia (.mqo) export?
Thank you very much! I will play around with that code when I get home!
Last edited by Tomkat; 25th January 2022 at 09:37 AM. |
25th January 2022, 10:09 AM | #3 |
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Re: Metasequoia (.mqo) export?
Forgive me but... can you point me in the right direction?
Do I save this as a .pcl file, and put it in the plugins directory? Or, is this a different type of code? |
25th January 2022, 11:37 AM | #4 |
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Re: Metasequoia (.mqo) export?
Sorry, it's a bit more complicated. It's C code and not a complete plugin. You need to know how to compile it.
I can send you the full plugin code and the SDK if you send me an email. |
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