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#21 |
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Thank you fragghetto. I think I'm finished now. It has been fun to redo some of the parts on this. Making it a bit better.
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#22 |
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Well, this is high poly modeling, definitely!
really well done! |
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#23 |
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Wow ... just ... wow
Excellent work as always Thor --- better than usual, at that! |
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#24 |
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I love the landing gear, especially.
So many fantasy ships, people just bolt random stuff on. All of the details in yours look very purposeful. Great work! |
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#25 |
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Now then. I havent come all that far on the textures. Uv mapping and texturing is a looong process sometimes. This little update are the last for a while. I'm of on a much needed vacation to the mountains. And I'll be back!
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#26 |
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Really nice job on the textures so far Thor.
And I completely agree with you, UV mapping and texturing can be very very time consuming sometimes. Have a good holidays ![]()
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#27 |
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That looks very realistic, surviving many fights and many years
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#28 |
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OK. I'm back from vacation with some updates. Had my laptop with me. Got some texturing and modeling done. I think I need to rethink this skull thing. It kinda dont fit into the textured version in my eyes. Just finished render those pic's, and I see some textures I need to change.
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#29 |
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Hey, you are a timetraveler, right ? And that are ordinary fotographs
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#30 |
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The cocpit are textured. Whats left now are the leggs. I'm curently up to 28pcs 512x512 textures. Here are a render of the cocpit area and some info about the model. I must say the TCE are a pleasure to use. The uv mapping are going great.
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