4th October 2007, 03:06 PM | #1 |
Junior Member
Junior member
Join Date: Jan 2007
Location: Federal Way, WA
Posts: 4
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Landing Gear
How do you get landing gear strut compression from AC3D to work in X-Plane ?
I'm using make translation and datarefs sim/flightmode/parts/tire_vrt_def_veh. It works correctly in AC3D but does not compress in X-Plane when brakes are applied. This is on retractable landing gear. AC3D 6.2 & X-Plane 8.61 Thanks for any help Reed Jensik Last edited by rjensik; 11th December 2007 at 02:28 PM. Reason: delete |
3rd May 2009, 08:42 AM | #2 |
Junior Member
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Join Date: May 2009
Posts: 14
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Re: Landing Gear
I've had the same problem and I'm using the same dataref file that you are. My gear just kind of sink into the ground. What's missing?
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6th May 2009, 04:01 AM | #3 | |
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Join Date: May 2004
Location: Vienna / Austria
Posts: 207
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Re: Landing Gear
It works for me.
Did you append the index number to the dataref value? e.g. if you wnt your animation listen to oleo compression on the nose gear strut (which often will be the first one specified in Planemaker) you need to enter the dataref like this: sim/flightmode/parts/tire_vrt_def_veh[0] [1] would be gear strut #2, you get the idea. peter Quote:
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